Roles
At the Temple of Divinity, there are several possible roles one can take. The multitude of roles and their corresponding responsibilities are listed below and inside. Note that the OOC guidelines are simply that; merely guidelines and suggestions to how a role should be played along with the requirements that come along with the position in question. As always should there be any questions regarding these roles, please feel free to ask the admins for any clarification you might require.
Visitor Roles
- Visitor - This is the default role for everyone. Visitors to the Temple arrive for many reasons, whether for business, worship, or pleasure. Visitors often come and go, only some will stay to make a greater impact.
- Wanderer - Often people come to the Temple from other places and worlds out of sheer luck or to entertain themselves. Wanderers do not share a specific purpose, but they've been recognised commonly enough to the point that the Temple community is aware of them.
- Pilgrim - You can set this role on yourself, but if you do, it'll overwrite any others. Pilgrims travel from far away to visit the Temple due to its status as a holy place, and seek spiritual experiences within. Pilgrims have access to some limited Temple resources.
- Magnate - Magnates are people who's origins are outside the Temple, and who hold a high rank, a mark of nobility, or have some other position of prestige. Whether due to wealth, status, or nobility, a Magnate is provided for by the Temple with food, water, shelter, and service for as long as they wish to stay.
Guardian Roles
Guardians are the protectors and enforcers of the Temple. They are expected to preserve the well-being of those within its walls. They're also to put a halt to anything they witness that could be considered sacrilegious or otherwise harmful to the facility, though much is left up to their own judgement concerning what should or shouldn't take place here. They are expected to obey the wishes of any deities, the high priestess (Ciewa), or anyone who may have been appointed Commander of the Guards.
- Novice - Novices of the Temple are in training to become full fledged Guards. As such, they are permitted to wield wooden or blunted weapons, accompany Guards on patrol, participate in sparring matches, and in extreme situations, back up Guards in combat.
- Guardian - Guardians are trained to protect the Temple's citizens and enforce law and order, pursuing criminal justice against any who commit crimes inside the Temple.
- Instructor - While anyone who's been a Guardian long enough can instruct Novices in their training, an Instructor focuses on this task above all else. Guardians who've been proven to have the right mindset will sometimes choose to take on this role, especially if they're no longer suited for or interested in patrolling or combat. Instructors are often also called on to participate in trials.
- Captain - Captains specialise in the defence of the Temple and in leadership of others. Where a Captain is available in a crisis situation, their orders should take precedent over everyone else other than the Commander. Captains are also trusted to participate in trials.
- Commander - Only one Temple member has the Commander role at a time, and this person is the absolute authority in the Guardian caste. They determine who receives roles within the caste, and can also revoke those privileges. The Commander is chosen by the High Priestess.
Priesthood Roles
At the Temple of Divinity, the term "priest" strays far from the definition you may be used to from modern day religions. These religious figures are far from chaste. In fact, many rituals they perform involve highly sexual elements; however, their main purpose is to offer counsel to or aid all visitors with their prayers, offerings, or queries concerning the temple and its shrines.
Priests aren't perfect people, and some can carry dark or corrupt traits as well. The Gods themselves are often capricious, and those who seek communion with their deities will sometimes take on their more pernicious aspects as well.
- Neophyte - Neophytes are in training to become Priests or Priestesses. They are expected to shadow Priesthood members in their roles, study the deities and their associated myths, and participate in rituals and prayers in a supportive role.
- Priest/ess - Priests and Priestesses are well informed on all of the deities and are permitted to guide the Temple's worshippers in all spiritual matters. They've also studied the inner workings of the Temple and are involved in the decision making process for matters of the Temple's structure and laws. Full fledged Priests and Priestesses are sometimes gifted with blessings by the deities as well, and may have special abilities that fulfil needs the Temple Magi can not. Priests and Priestesses are often tasked with keeping the deities content, and making decisions when a God becomes angry or dissatisfied.
- Healer - Healers are tasked with ensuring the health of all the Temple's members, and are often seen patching Guard wounds, easing the pain of those suffering under injuries or curses, or performing emergency acts to save the lives of those in desperate need. Some Healers have special abilities that allow them to perform their tasks more effectively.
- Head Healer - Only one Temple member has the Head Healer role at a time. Their orders are absolute in matters of health and medicine, and they decide who can become a Healer, and can revoke those privileges. The High Priestess decides who is offered this role.
- Matriarch/Patriarch - These figures are long time Priesthood members who have settled into a role of leadership and guidance towards the Temple in general, and are considered moral authorities and teachers. Within the caste, their orders are to take precedent over everyone else other than the High Priest/ess.
- High Priest/ess - Only one Temple member has the High Priest and Priestess role at a time. These two people are the absolute authorities in the Temple of Divinity, over their own caste especially, but also all others. They determine who gets roles, and can also revoke those privileges.
Breeder Roles
- Breeder - While Breeders often provide sexual services to Temple members when they wish to, the sacred Breeder role is much more complex than it would appear by name alone. While Healers provide care for the bodies of Temple members, and Priests worry for their souls, Breeders care for their weary hearts, providing companionship, conversation, entertainment, and other creature comforts. Breeders are also expected to sire or mother children, and care for the Temple's children as well, often as wet nurses or supervisors.
- High Breeder - Only one Temple member has the High Breeder role at a time. This person is the leader of all the Temple's Breeders and the absolute blessed authority on fertility, child care, and all other Breeder matters, including determining who becomes a Breeder, and revoking that privilege when need be.
Magi Roles
While there are countless magical disciplines and styles among the eclectic population of this world, the Temple of Divinity's wards block harmful magic that isn't approved by the Gods. However, with that approval, the Magi caste has chosen a pair of magical disciplines, Wizardry, and Sorcery, to focus on when it comes to using magic to serve the Temple. Potential practitioners are trained in one of these two disciplines thoroughly, taught control, purpose, and technique, and then allowed to serve the Temple with their skills in a variety of ways, supporting members of other castes, and dealing with uniquely arcane problems.
- Apprentice - Apprentices are in training to become Magi. Study, practice, and hard work are their lives as they work to fulfil their arcane potential.
- Magus - Unlike in other castes, there's no sub-role for the Magi. Full training and the approval of the deities is necessary for anyone wishing to perform potentially harmful magic inside the Temple wards. Magi are often tasked with keeping an eye out for dangerously enchanted items, the sale of restricted magical items such as banned potions and scrolls, and providing support for the Guards. Magi don't need to become Militiamen, as they're already permitted to help defend the Temple in times of crisis, but they often get rudimentary martial training so they can defend themselves adequately if enemies get close.
- Archmage - Only one Temple member has the Archmage role at a time. This person is the head of the Magi caste, and the absolute authority when it comes to matters of magic within the Temple. They also decide who receives Magi membership, and can revoke those privileges. The Archmage is chosen by the High Priestess.
Servant Roles
The role of Servant is the most versatile one in the Temple. Despite the title's connotations, Servants aren't just slaves or obedient pets to others, but are important in their own right in their necessary roles to keep the Temple running and ensure its survival into the future. Many different roles fall under the umbrella of the Servant caste, most with their own leadership, and while the caste is at the bottom of the pecking order overall, and Servants are generally expected to follow the orders of those in other castes, anybody seeking to undermine Servant leadership in their own caste will likely be firmly rebuked.
Servants are custodians, cooks, artisans, caregivers, scribes, hunters, breeders, and more. For some, becoming a Servant is a temporary job on the way to another calling, for others Servanthood is their calling, one the Temple just can't do without. While Servant characters should be able to follow orders, you can't always depend on others to come up with tasks and duties for your Servant, so the most important requirement for a Servant is creativity. Come up with ways to assist and enhance other characters and the Temple at large, and you'll never learn out of things to do.
- Servant - While Slaves are seen doing the raw physical grunt work of the Temple's needs most often, Servants are often seen serving food and drinks, cleaning, moving goods around, giving messages and couriering items, and, in an unofficial capacity, providing for other, more carnal needs. Servant training is given during the job, so there's no prior training role needed.
- Prospect - Prospects are in training for one of the other Servant roles below. Unlike the other castes, where instruction is provided by the caste more generally, Servant caste trainees are assigned a Master who they will serve and shadow, learning the job via hands on training and experience.
- Scribe - All that we do must be committed to the pages of history, lest it be lost to time. Scribes maintain a detailed history of all that occurs within the Temple, and also maintain all the paperwork involved with Temple law, commerce, and bureaucracy.
- Librarian - The Temple's great Library is well known throughout the nation as a great font of knowledge, and the maintenance and guidance associated with the many books and scrolls kept therein is performed by those with the Librarian role.
- Hunter - The Temple has great need of meat to feed the hungry worshippers inside, and also to keep the dangerous creatures of the desert and the Nile river in check. Hunters use their weapons and their wits to bring in fine game, and are trained in just the right methods of slaughter and processing to ensure every part of a sacred animal's sacrifice is put to good use.
- Head Hunter - Only one Temple member has the Head Hunter role at a time. This person leads all the Hunters, and with their keen knowledge of the nature of Kemet, they decide when and how to hunt so as not to let the numbers in any one species of animal get too high or two low. They decide who can become a Hunter, and they can revoke that privilege as well.
- Seneschal - Only one Temple member has the Seneschal role at a time. This person is the guiding hand behind all of the Temple's Scribes, and all matters of bureaucracy and economy within the Temple, and also decides who will receive a Scribe or Librarian role, and who will lose it if need be.
- Head Servant - Only one Temple member has the Head Servant role at a time. This person is in charge of cooking, cleaning, logistics, and all other Servant related operations within the Temple, and decides who can gets or loses an Artisan or Servant role.
Community Roles
While Merchants and the like do not operate as an official caste within the Temple, their roles signify that they are properly licensed to perform their business there. The Temple's business owners and independent workers often stick together when it comes to their own interests, making the Marketplace its own little world with its own politics outside of the rest of the Temple. The Temple depends on its community to keep business flowing through the Temple, and they depend on the Temple to keep them safe from raiding and crime.
- Merchant - Merchants are involved in the buying and selling of goods, often setting up booths within the Marketplace to sell their wares.
- Blacksmith - Blacksmiths create the many metal tools and weapons needed by Temple members.
- Slaver - Slavers are involved in the buying and selling of slaves, and are often associated with their oversight and discipline as well.
- Mercenary - Mercenaries sell their combat expertise for coin. Some scrupulous Mercs get contracts from the Temple, but most work for the highest bidder, whomever that may be. Some are mere thugs, others are glorious warriors, but all are dangerous.
- Artisan - The Temple has a great deal of stonework, sculpture, and other foundations to maintain, and Artisans are hired to keep the physical Temple building in tip top shape, as well as provide art and statues for sale and sacrifice.
- Entertainer -
- Scholar - Scholars have heard of the great Library, Scribes, and other resources of knowledge at the Temple, and seek to study something there, either on behalf of a magnate or on their own. Proven scholars are granted access to some protected Library resources for careful study.
- Slave - Slaves are property, either of a particular someone in the Temple, or of the Temple itself. Temple Slaves are often tasked with hard labour, but can also be involved in other forms of service, especially at the specific request of any Temple member.
Sub-Roles
Within each role, there are those who feel stifled by its limitations. Sub-roles exist alongside a primary role to allow people to work as if they were in another caste in times of need. Every sub-role must be trained for, requiring about half the amount of time that would be required to become a full member of that caste. People belonging to a sub-role must abide by the commands of full members of that caste when working in that capacity.
Belonging to a sub-role will not affect your role on the WA, but will add an extra tag to the 'wa <name>' command confirming your extra privileges to others.
- Acolyte - Acolytes have learned the basics of worship and ritual, and studied at least one deity thoroughly, and are permitted to lead prayer, ritual, and sacrifice to their deity, but they are not involved in making leadership decisions for the Temple, receiving magical blessings, or stemming the tide of crisis situations.
- Militiaman - Those trained as Militiamen of the Temple have permission to carry weapons openly, to defend themselves and others with aggressive force, and to defend the Temple when it is under attack, however they are not a police force and are not allowed to make solo arrests or enforce the law.
- Medic - Medics are permitted to perform triage and first aid for anyone, as well as monitor patients and perform basic care, but they are not tasked with making long term care decisions for patients, performing surgery, or using any supernatural abilities in their work.
Unique Roles
- Deity - The Gods of Kemet. Described in detail here.
- Chosen - The Chosen role can only be given to someone by a Deity. The Chosen are the hands of the Gods, and are focused entirely on performing their will, usually described to them by the Deity themselves as a series of tasks they are constantly pursuing. Chosen are normally warriors, but not always.
- Communer - The Communer role can only be given to someone by a Deity. The Communers are the voices of the Gods, and are focused on speaking the desires and demands of their deity to the people. Communers are often Priests or Priestesses, but not always.
- Unknown - For one reason or another, this person's exact role is unknown to almost everyone. This role is usually held by plot characters who may or may not be temporary. For example, Unknown characters may have secret blessings, they may be thieves, or raiders, or other kinds of antagonists, or they may secretly be the plot McGuffin just under everyone's noses. Those who are running plots request that you treat the Unknown just like you would treat anyone else.
- Legendary - For those who once held a position of respected leadership, and mean a great deal to the culture and history of the Temple of Divinity, but who no longer can or wish to remain in a role that makes constant and heavy demands of them, the title of Legendary is given. Recognising the irreplaceable contributions to the Temple these people have made, Legendary figures in the Temple will forever have a home there, and an honoured place in their castes as a mentor, instructor, consultant, and ally. If a Legendary figure in the Temple finds themselves ready to return, a high ranking position in their caste is assured them.